Episode 5: The Aptly-Named Peninsula

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The Glittering Caves from LOTRO

 

This week we talk about Firefall, Crowfall, various other “falls,” and trolls. Welcome to Casual Core Radio, where we talk about MMOs and we just spent all of our money on dyes!

MMO News

MMO Community

Courtney Woods promoted to Writer!
http://www.swtor.com/community/showthread.php?p=8031080#edit8031080
http://www.swtor.com/blog/price-power
http://www.swtor.com/blog/one-night-dealer%E2%80%99s-den

If I Were a Dev

How would you handle gear customization (stats and cosmetic)?

JOE:

Imagine TSW and SWTOR had a baby.

  • Gear should not be locked-in with its cosmetic appearance.
  • Basic cosmetic groupings – head, shirt, hands, wrists, pants, shoes, belts, and cloak/coat/robe, plus jewelry (2x each ring, earring, bracelet, 1 x each eyepatch/monacle/glasses/shades) – NO STATS ON THESE, and sold in cash shop
  • Twelve moddable slots (all with names like trinket, relic, lucky coin, etc.), each with three imbuements (aka mods you can craft or loot off mobs).
  • Mod-pulling should be able to cost in-game or real-work currency (at the player’s option, and a ridiculously low amount of RW $ if that option is chosen… like 10 cents for an epic imbuement, so 30 cents per item), but it would ALWAYS be free to overwrite the mod with a new one.
  • One craftable imbuement addition (aka WoW crafted gem slots, augments in SWTOR, etc.) per item slot.
  • One “major” imbuement per character that also has a visual effect.

Shout out to @spunkykiki

DREW:

I take back all of the stats stuff with regards to gear. Gear grinds for 0.5% increases in DPS are boring. Utility is more fun, though.

I would use something like the Enhancements from City of Heroes, combined with how the signets work in The Secret World on Auxiliary weapons. You could have +damage enhancements, -recharge time enhancements, +crit chance or crit multiplier enhancements, and utility enhancements like roots or stuns.

Four gear slots only (Power Generator, Armor, 2 Weapons), but all of the skills in your limited action set have slots to modify (like in COH). Power Generator upgrades the skill powers, Armor upgrades defense and health, and Weapons upgrade offense with the weapons.

No way to break the system with stat stacking, easier to balance since you can focus only on the utilities and skills.

 

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This week’s end music is Far Ahead the Road Has Gone from the Lord of the Rings Online Original Soundtrack.

Episode 4: Teo and Sunshine

crowfall

This week we talk about MMO side-scrollers, Crowfall, and Massively’s resurrection. Welcome to Casual Core Radio, where we talk about MMOs and we have best-in-slot gear for RP!

 

MMO News

MMO Community

 

If I Were a Dev

What kind of stats would you have?

JOE:

  • One main stat for each class. Crit, Crit multiplier, Three mitigation stats – Blocking, Absorbing, Dodging, Uplift (aka Power or Mastery), Haste, plus several hidden stats to track gear score, combinations of stats, etc. for back-end analytics. NO hit. NO PvP-specific stat. (All gear levels will available in PvP and PvE – the best of the best gets the best)

DREW:

  • Main stat for each class or ONE master stat…
    • No accuracy
    • No avoidance
    • Mitigation is okay
    • PvP stat that interacts with a bolster mechanic in Battlegrounds
    • Crit and crit multiplier
    • Haste

 

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This week’s end music is Wildstar Theme – Metal Cover by DivinumX. Check out his awesome work here: http://divinumx.bandcamp.com/album/wildstar-theme-metal-cover

Episode 3: The one where Joe sounds like a fish at the very end

Screenshot_2014-02-23_13_11_55_705030108This week we talk a LOT about SWTOR, make a lot of TSW references, and try to get in as much off-topic ranty-ness as two people can reasonably fit in one podcast. Welcome to Casual Core Radio, where we talk about MMOs and we grind like it’s 1999!

 

 

 

 

MMO News

MMO Community

The Ultimate Altaholic:
http://www.ign.com/articles/2015/01/22/world-of-warcraft-player-reaches-level-100-with-100-characters

Joe’s Nursenary:
http://swtorista.com/user/?c=341

HeroEngine’s HeroCloud (to compre to Atavism): http://www.heroengine.com/herocloud/

 

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Twitter: http://twitter.com/casualcoreradio

 

This week’s end music is The Arclight from Firefall.