Galaxy-class cruiser from Star Trek Online

Episode 17: I love lamp…I mean Joe

 

Galaxy-class cruiser from Star Trek Online
Galaxy-class cruiser from Star Trek Online

This week we discuss a crap-ton of launches, Wildstar’s Livestream and AMA, Crowfall’s knight powers, ESO’s “holy-crap-did-you-release-a-new-game”-sized patch, and more! Welcome to Casual Core Radio, where our launches are more frequent, but crash less, than SpaceX’s…

MMO News

 

WildStar Livestream and AMA Recap
http://www.twitch.tv/wildstar/v/6811764
http://wildstar-core.com/2015/07/03/wildstar-class-team-reddit-ama-recap/

Launches:

  1. Tera “Go Berzerk”
    http://news.mmosite.com/content/2015-07-07/tera_go_berserk_update_launches_today.shtml
  2. Maple Story 2 Open Beta http://news.mmosite.com/content/2015-07-07/maplestory__enters_open_beta_today_with_new_trailer_released.shtml
  3. Skyforge open beta http://www.cinemablend.com/games/Skyforge-Open-Beta-Launches-Month-72849.html http://www.neoseeker.com/news/27052-skyforge-f2p-mmo-collaboration-between-obsidian-and-allods-starts-open-beta-on-july-16/
  4. Cabal 2
    http://www.gamezone.com/news/cabal-2-officially-launches-on-pc-3420776
  5. Civilization online, From XL Games, releases 2 videos http://news.mmosite.com/content/2015-07-04/civilization_online_revealed_two_concept_videos.shtml (treading carefully here!)
  6. Action RPG Devilian announced, from Trion (also treading carefully) http://www.gamereactor.eu/news/327964/Trion+Worlds+reveals+Devilian,+a+new+ARPG-MMO/

Crowfall’s Knight Powers, and lamp detailed
http://news.mmosite.com/content/2015-07-07/crowfall_knight_powers_and_ui_concept_preview.shtml

ESO: 15GB PS4 patch
http://www.thesixthaxis.com/2015/06/24/the-elder-scrolls-online-gets-a-15-9gb-playstation-4-patch/

 

MMO Community

 

WildStar – Black Dagger Society’s Liestyles of Nexus – https://forums.wildstar-online.com/forums/index.php?/topic/128865-lifestyles-of-nexus-iv-a-new-home/

Mikei
https://youtu.be/4oFPIKOWkyQ

Holosuite Media
http://holosuitemedia.com/home/tribbles/

 

If I Were a Dev

 

Let’s talk class stories… because SWTOR and GW2, as well as TSW took radically different approaches, and now SWTOR is on nearly the same track as GW2 and TSW.

  1. Class stories or central story? Or both?
  2. How pervasive would the story be (% in game tasks advancing the story vs other tasks)
  3. How many expansions would you pre-design, including cinematics, soundtrack, and voice acting, would you have ready-and-waiting by launch?

JOE:

  1. Central story. SWTOR’s right to make the change
  2. 100% of non-repetitive tasks would advance the central story, though only 50% would feel like it does.
  3. At least enough for three years of main-story advancement – given an 18mo or so expansion cycle, the main game and two expansions. Very important for audio!

DREW:

  1. Central + zones + class-based thing per zone
  2. The only “quest-ish” things would affect the story
  3. No idea. As much as possible before the studio made me launch too early.

 

 

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This week’s end music is The Siege of Alderaan from Star Wars: The Old Republic.

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