Tag Archives: lotro

Episode 8: Cavorting with Carla

archeage dolphin

 

This week we are joined by special guest, Carla from Corellian Run Radio, Wildstar Radio, and Old Timers Guild leadership. We talk about Ultima Online memories, Archeage and their problems with dolphins, and more! Welcome to Casual Core Radio, where and we finally got that sparkly mount. (for 25 bucks…)

MMO News

ArcheAge (Carla) – Open World Updates and player interactions being prioritized
http://www.pcgamesn.com/archeage/archeage-to-focus-on-open-world-updates-and-player-interaction-instead-of-new-instances

ArcheAge (Carla) – Dolphingate
http://massivelyop.net/2015/03/20/trion-makes-amends-for-archeages-dolphingate/

Zam’s Post-PAX interview w/ ArcheAge’s Merv Lee Kwai
http://www.zam.com/story.html?story=35849

Crowfall – New VR option in stretch goal, becomes 16th most-funded game on KickStarter.
http://vrfocus.com/archives/13043/pc-mmo-crowfall-adds-vr-stretch-goal-kicktarter-campaign/

SWTOR – the end of TORhead
http://www.torhead.com/forum/TOR+General/topic/1972

SWTOR – New Community guy. Also, he’s an intelligence analyst,
http://www.swtor.com/community/showthread.php?p=8102497

H1-Z1… million!
http://www.gamespot.com/articles/zombie-mmo-h1z1-hits-1m-sales/1100-6426112/

It’s not an MMO, or is it… Mass Effect 4 will have MMO-like features, akin to DA:I
http://motoringcrunch.com/news/mass-effect-4-mmo-mode-will-be-like-dai/1009948/

Blizzcon dates have been confirmed
http://www.examiner.com/article/blizzcon-2015-convention-sale-dates-announced

 

MMO Community

Handless Gamer in League of Legends had skills, subject of documentary
http://www.escapistmagazine.com/news/view/140194-Documentary-Shows-Handless-MMO-Gamer-Skills

Plex and Credd and WoW Tokens, oh my! The growing trend of subscriptions bought with game currency.
http://swtoreconomics.com/2015/03/13/the-finest-form-of-flattery-why-swtor-should-imitate-wows-token-mechanic/

 

If I Were a Dev

What 5 unique concepts would you totally steal from other games?

JOE:

  1. SWTOR’s companion system
  2. WildStar’s instanced housing
  3. TSW’s ability wheel (just smaller)
  4. WoW’s roll-free group finder loot.
  5. WoW/TSW realm malleability

DREW:

  1. LOTRO’s mounted combat
  2. Naval combat from Assassin’s Creed IV
  3. Skill trees from SWTOR/WoW (I love hybrids)
  4. Banks from SWTOR
  5. Trial system in Archeage

CARLA:

  1. Fighting abilities from Ultima Online (drink potions while shooting bow, throwing explosion potions blowing up other explosion potions)
  2. LOTRO housing taxes payments a year in advance (and housing escrow which holds your stuff until you come back)
  3. Crafting from SWG (intricacy, detailed, go out and find iron in ground, take core samples, mine it, empty mining drill etc)
  4. SWG and UO NPC shop vendors that you set up to sell your stuff
  5. UO’s transportation system (recall runes, mark it in a book). Could mark it wherever you want.

 

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Carla on Twitter: http://twitter.com/txcarlasue

 

This week’s end music is Cute and Crafty (Wigwalli Villiage Theme) from Wildstar.

Episode 6: Live Long and Prosper, Crowfall

Player-held memorial for Leonard Nemoy in Star Trek Online
Player-held memorial for Leonard Nemoy in Star Trek Online

 

This week we talk about THE news of the week, Crowfall, and honor Leonard Nemoy’s passing. Welcome to Casual Core Radio, where we talk about MMOs and we don’t Pay-2-Win!

MMO News

Crowfall episode

FFAQs (Favorite Favorite Asked Question pages)

MMO Community

Spock
http://massivelyop.net/2015/03/01/star-trek-online-star-citizen-and-elite-plan-leonard-nimoy-tributes/

If I Were a Dev

How would you handle gear customization (cosmetic)?

JOE: TSW-style

DREW: DCUO-style

 

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This week’s end music is the theme from Crowfall.

Episode 5: The Aptly-Named Peninsula

ScreenShot00005
The Glittering Caves from LOTRO

 

This week we talk about Firefall, Crowfall, various other “falls,” and trolls. Welcome to Casual Core Radio, where we talk about MMOs and we just spent all of our money on dyes!

MMO News

MMO Community

Courtney Woods promoted to Writer!
http://www.swtor.com/community/showthread.php?p=8031080#edit8031080
http://www.swtor.com/blog/price-power
http://www.swtor.com/blog/one-night-dealer%E2%80%99s-den

If I Were a Dev

How would you handle gear customization (stats and cosmetic)?

JOE:

Imagine TSW and SWTOR had a baby.

  • Gear should not be locked-in with its cosmetic appearance.
  • Basic cosmetic groupings – head, shirt, hands, wrists, pants, shoes, belts, and cloak/coat/robe, plus jewelry (2x each ring, earring, bracelet, 1 x each eyepatch/monacle/glasses/shades) – NO STATS ON THESE, and sold in cash shop
  • Twelve moddable slots (all with names like trinket, relic, lucky coin, etc.), each with three imbuements (aka mods you can craft or loot off mobs).
  • Mod-pulling should be able to cost in-game or real-work currency (at the player’s option, and a ridiculously low amount of RW $ if that option is chosen… like 10 cents for an epic imbuement, so 30 cents per item), but it would ALWAYS be free to overwrite the mod with a new one.
  • One craftable imbuement addition (aka WoW crafted gem slots, augments in SWTOR, etc.) per item slot.
  • One “major” imbuement per character that also has a visual effect.

Shout out to @spunkykiki

DREW:

I take back all of the stats stuff with regards to gear. Gear grinds for 0.5% increases in DPS are boring. Utility is more fun, though.

I would use something like the Enhancements from City of Heroes, combined with how the signets work in The Secret World on Auxiliary weapons. You could have +damage enhancements, -recharge time enhancements, +crit chance or crit multiplier enhancements, and utility enhancements like roots or stuns.

Four gear slots only (Power Generator, Armor, 2 Weapons), but all of the skills in your limited action set have slots to modify (like in COH). Power Generator upgrades the skill powers, Armor upgrades defense and health, and Weapons upgrade offense with the weapons.

No way to break the system with stat stacking, easier to balance since you can focus only on the utilities and skills.

 

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This week’s end music is Far Ahead the Road Has Gone from the Lord of the Rings Online Original Soundtrack.