This week we talk about Drew parting ways with the show until he finishes that darn doctorate! Welcome to CCR, where we talk about MMOs and we have been wandering the Black Desert for 40 days and nights…
This week we talk about karate kicks, goat kicks, gettin’ our kicks on Route 66, and more! Welcome to CCR, where we talk about MMOs and we don’t have alts, we have alt games…or at least I do…Joe just plays Wildstar…
Blade and Soul Launched and passed 2 million players
This week we talk about burnout (*GASP*), the holidays (definitely not related), and SWTOR expac goodness. Don’t worry, spoiler free. Welcome to CCR, where we talk about MMOs and we have been frozen in Carbonite for FIVE LONG YEARS. Or weeks. Totally weeks.
This week we talk about burnout (*GASP*), the holidays (definitely not related), and SWTOR expac goodness. Don’t worry, spoiler free. Welcome to CCR, where we talk about MMOs and where we will not kneel before Emperor Valkorian.
Back from a long break (thanks to Drew teaching a summer class), we talk changes and expansions coming to Star Trek Online, World of Warcraft, Archeage, Wildstar, and SWTOR! Welcome to Casual Core Radio, where we always promise to have a new episode, SOON(™), reserved, copyright, service mark.
This week we discuss Wander’s issues, Guild Wars 2’s issues, World of Warcraft’s issues, and other issues. Issues. That word has lost all meaning to me now. Welcome to Casual Core Radio, where we talk about MMOs and where our lore in stuck in their canon…
How would you handle content release cycles – how often and what level of content?
JOE: Monthly mini-updates (adventure-sized instances, not a full dungeon). Quarterly new dungeons. Bi-annual new raids. Foundry.
DREW: Quarterly. Don’t lie to the customer. No one has been able to make monthly updates work. Your customers make most of the content for a PvP game anyway. There will be monthly balancing patches, because you cannot let things get out of hand.
This week we discuss Wildstar’s F2P announcement, SWTOR’s expansion announcement, and some new Crowfall info. Welcome to Casual Core Radio, where we talk about MMOs and where we don’t spacebar through cutscenes…
SWTOR http://www.swtor.com/info/news/article/20150615 E3 announcement.
Everyone is “The Outlander”
All of the current content will be playable at the new level.
A free level 60.
New companions, with deeper story (and requirements) to get them
Massively Single Player Online RPG?
No new mention of new WZs or ops or class stories.
No new mention of updates beyond 3.3
Also, BadFeeling podcast PvP interview
Joe is Preferred until this launches. Unless they charge $75, it’s a win considering the dearth of content before then.
WILD SPECULATION HERE
How would you do cutscenes/story content? Fully-voiced, etc.? What voice actors would you really like to get?
DREW: In a PvP game, only source of story will probably be major cutscenes, but wouldn’t mind fully voiced personal story as well.
Because of pure versatility, would really like to get Bertie Carvel (Male Agent, SWTOR), Jo Wyatt (Female agent, SWTOR), Tara Strong (pretty much everything, but Risha in SWTOR), and Brandon Keener (Garrus in ME).
JOE: SWTOR’s new method: small side quests have Wildstar-sized, Twitter-sized quest descriptions. No spacebar required for “kill 10 rats” quests. Zone, overarching plots, and so forth would be fully voiced.
Tara Strong, Courtenay Taylor (Jack in ME), John de Lancie, Andrea Libman, Keith David (Joe mispoke and called him David Keith).
This week we discuss getting older, public executions, how NCSOFT properties are doing, and yet more conjecture on Wildstar’s subscription-to-f2p transition. Welcome to Casual Core Radio, where we talk about MMOs and we’re not sure how we’ll find time to do more than seven daily zones each week.
For basic experience – Levels with, as we’ve mentioned, have no real cap. Just max-ed skills. Maybe levels that don’t end, maybe no levels listed. A bit TSW-like or WildStar-like. Tough to say. Also, the ability to start a character at above the starting zone area like Age of Camelot and WildStar once you’ve already maxed a character.
Crafting – traditional leveling with recipes and rewards, but with the possibility of gaining crits by using more materials or special materials. End-game crafting gear would be JUST AS GOOD as end-game instance gear, and all gear can be modded by crafters, as we’ve already mentioned..
Factions – a classic reputation system. To make crafting valuable but not cookie-cutter, there would be materials and even recipes gated by both level and reputation.
No levels, just minor quality of gear differences, and slots for skills. Skills unlock through achievements.
Skills from crafting achievements that consume crafting materials
PvP renown, infamy, and honor. Renown is from raid-v-raid kills, Infamy is from piracy and ganking (large power disparities or raid-v-solo), and Honor is from killing high-Infamy players.
Pick a faction and move up in it, doing missions for them (or killing players from enemy factions), seals for your player-run faction that allows the leader of the faction to pick which crafting materials to make the seal, thus draining the economy of too-prevalent crafting material
This week we discuss bans for zombie goats, demonic Rowsdowers, how to pronounce “Ziost,” and how Archeage gets even grindier! Welcome to Casual Core Radio, where we talk about MMOs and we’re not trying to double-jump long gaps in MMOs that don’t have double jump, we just like to fall into canyons. A lot.
Joe: F2P with Sub option, purely cosmetic in the cash shop, Boxed copy if it gets big enough that will include 1.25x the value in cash shop currency (retail for $40, get $50 worth of cash shop items).
Drew: Buy-to-play, with optional sub. Cash shop with cosmetic stuff.
Joe’s new build: http://pcpartpicker.com/p/ypvff7 – bear in mind I already had an SSD drive, so the build includes two, while my rig has three, and I was wrong – it’s just a 500w power supply. It only draws 328w, so no biggie. I’m also STILL waiting on shipping of my GTX and second DIMM. Argh.
JOE: No item penalties: Repair costs are a cheap cash sink. Allow for one free rez-in-place, then offer a timer-driven system (with a currency cost to buy-down the timer) or a rez-and-run.
DREW: Full item drop and lootable body. Leave only equipped items. If you find your body before other players, you can pick it back up. Due to limited inventory space, most people won’t be able to take all of your stuff though. Backpack rigged to blow.