Tag Archives: pvp

Episode 7: The Name’s Radio, Casual Core Radio

Elite: Dangerous ship (from CinemaBlend.com)
Elite: Dangerous ship (from CinemaBlend.com)

 

This week we talk about PAX, pack-animals, power, and PvP. Welcome to Casual Core Radio, where and we don’t troll in chat, we soliloquize.

MMO News

Not-Paxy:

Crowfall: Million-Mark:
http://za.ign.com/crowfall-pc/89090/news/new-mmo-crowfall-hits-1-million-on-kickstarter-add
http://crowfall.com/#/news/skill-training-faq-is-here

More Eve Thieving: 13k
http://www.twinfinite.net/2015/03/03/eve-online-steals-13000-loot/

SWTOR Speed Run, Community Version
http://www.swtor.com/community/showthread.php?t=799679

Paxy:

PAX East AWards on MMORPG.com
http://www.mmorpg.com/showFeature.cfm/feature/8418/General-The-PAX-East-2014-Awards.html

FF XIV: Heavensward delayed til June
http://www.gamenguide.com/articles/21615/20150308/pax-east-final-fantasy-xiv-heavensward-release-date-delayed-first-expansion-to-mmo-due-out-in-june-mac-version-announced.htm

Trove: Minecrafty MMO, but entirely PvE
http://www.gamersnexus.net/gg/1853-pax-east-trove-preview-gameplay

Elite: Dangerous for XBONE announced
http://www.cinemablend.com/games/Elite-Dangerous-Xbox-One-Version-Announced-70448.html

Hearthstone – Blackrock Mountain announced
http://blue.mmo-champion.com/topic/364242-blackrock-mountain-a-hearthstone-adventure-announced-at-pax-east/

 

MMO Community

XamXam Says PvP Guide for Nursenaries and Healmandos
https://xamxamsays.wordpress.com/mercenarycommando-pvp-healing-guide/

 

If I Were a Dev

How would you name/design health and resources?

DREW: Power to power your gadgets (charge abilities, focus items, etc.) – same across the board. DCUO combo of weapons and powers with change-up abilities separate from skills. Passive increase based on progression. Minimal gear differential between gear at max level – better skills cost more power, determined more by level than gear (10-20% at most). “Health” Displayed graphically as an armor image. “Power” as battery. Modding important.

JOE: SWTOR Style customization, Guild Wars 2 style look. One stat for health and power, 20% variance in classes / gear level. Designed for multiple gear sets (burst vs sustained, etc.). Modding important.

 

Podcast Shoutout

 

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This week’s end music is the Main Theme from City of Heroes (vanilla).

Episode 6: Live Long and Prosper, Crowfall

Player-held memorial for Leonard Nemoy in Star Trek Online
Player-held memorial for Leonard Nemoy in Star Trek Online

 

This week we talk about THE news of the week, Crowfall, and honor Leonard Nemoy’s passing. Welcome to Casual Core Radio, where we talk about MMOs and we don’t Pay-2-Win!

MMO News

Crowfall episode

FFAQs (Favorite Favorite Asked Question pages)

MMO Community

Spock
http://massivelyop.net/2015/03/01/star-trek-online-star-citizen-and-elite-plan-leonard-nimoy-tributes/

If I Were a Dev

How would you handle gear customization (cosmetic)?

JOE: TSW-style

DREW: DCUO-style

 

Podcast Shoutout

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This week’s end music is the theme from Crowfall.

Episode 5: The Aptly-Named Peninsula

ScreenShot00005
The Glittering Caves from LOTRO

 

This week we talk about Firefall, Crowfall, various other “falls,” and trolls. Welcome to Casual Core Radio, where we talk about MMOs and we just spent all of our money on dyes!

MMO News

MMO Community

Courtney Woods promoted to Writer!
http://www.swtor.com/community/showthread.php?p=8031080#edit8031080
http://www.swtor.com/blog/price-power
http://www.swtor.com/blog/one-night-dealer%E2%80%99s-den

If I Were a Dev

How would you handle gear customization (stats and cosmetic)?

JOE:

Imagine TSW and SWTOR had a baby.

  • Gear should not be locked-in with its cosmetic appearance.
  • Basic cosmetic groupings – head, shirt, hands, wrists, pants, shoes, belts, and cloak/coat/robe, plus jewelry (2x each ring, earring, bracelet, 1 x each eyepatch/monacle/glasses/shades) – NO STATS ON THESE, and sold in cash shop
  • Twelve moddable slots (all with names like trinket, relic, lucky coin, etc.), each with three imbuements (aka mods you can craft or loot off mobs).
  • Mod-pulling should be able to cost in-game or real-work currency (at the player’s option, and a ridiculously low amount of RW $ if that option is chosen… like 10 cents for an epic imbuement, so 30 cents per item), but it would ALWAYS be free to overwrite the mod with a new one.
  • One craftable imbuement addition (aka WoW crafted gem slots, augments in SWTOR, etc.) per item slot.
  • One “major” imbuement per character that also has a visual effect.

Shout out to @spunkykiki

DREW:

I take back all of the stats stuff with regards to gear. Gear grinds for 0.5% increases in DPS are boring. Utility is more fun, though.

I would use something like the Enhancements from City of Heroes, combined with how the signets work in The Secret World on Auxiliary weapons. You could have +damage enhancements, -recharge time enhancements, +crit chance or crit multiplier enhancements, and utility enhancements like roots or stuns.

Four gear slots only (Power Generator, Armor, 2 Weapons), but all of the skills in your limited action set have slots to modify (like in COH). Power Generator upgrades the skill powers, Armor upgrades defense and health, and Weapons upgrade offense with the weapons.

No way to break the system with stat stacking, easier to balance since you can focus only on the utilities and skills.

 

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This week’s end music is Far Ahead the Road Has Gone from the Lord of the Rings Online Original Soundtrack.

Episode 4: Teo and Sunshine

crowfall

This week we talk about MMO side-scrollers, Crowfall, and Massively’s resurrection. Welcome to Casual Core Radio, where we talk about MMOs and we have best-in-slot gear for RP!

 

MMO News

MMO Community

 

If I Were a Dev

What kind of stats would you have?

JOE:

  • One main stat for each class. Crit, Crit multiplier, Three mitigation stats – Blocking, Absorbing, Dodging, Uplift (aka Power or Mastery), Haste, plus several hidden stats to track gear score, combinations of stats, etc. for back-end analytics. NO hit. NO PvP-specific stat. (All gear levels will available in PvP and PvE – the best of the best gets the best)

DREW:

  • Main stat for each class or ONE master stat…
    • No accuracy
    • No avoidance
    • Mitigation is okay
    • PvP stat that interacts with a bolster mechanic in Battlegrounds
    • Crit and crit multiplier
    • Haste

 

Podcast Shoutout

Contact Us

Twitter: http://twitter.com/casualcoreradio

 

This week’s end music is Wildstar Theme – Metal Cover by DivinumX. Check out his awesome work here: http://divinumx.bandcamp.com/album/wildstar-theme-metal-cover