This week we talk about karate kicks, goat kicks, gettin’ our kicks on Route 66, and more! Welcome to CCR, where we talk about MMOs and we don’t have alts, we have alt games…or at least I do…Joe just plays Wildstar…
Blade and Soul Launched and passed 2 million players
This week we talk about Dante’s Divine Comedy, drop-bears, the middle finger, and snorting lines of Aurin dander! Oh, and we also talk about Wildstar, ArcheAge, and Marvel Heroes, but that was the boring stuff. Welcome to Casual Core Radio, where we talk about MMOs and where we stay up late to watch games launch (or more usually, crash over and over)!
Runescape’s Evil Twin: Darkscape (completely F2P) – From a Press Release
Back from a long break (thanks to Drew teaching a summer class), we talk changes and expansions coming to Star Trek Online, World of Warcraft, Archeage, Wildstar, and SWTOR! Welcome to Casual Core Radio, where we always promise to have a new episode, SOON(™), reserved, copyright, service mark.
This week we discuss a crap-ton of launches, Wildstar’s Livestream and AMA, Crowfall’s knight powers, ESO’s “holy-crap-did-you-release-a-new-game”-sized patch, and more! Welcome to Casual Core Radio, where our launches are more frequent, but crash less, than SpaceX’s…
This week we discuss Wander’s issues, Guild Wars 2’s issues, World of Warcraft’s issues, and other issues. Issues. That word has lost all meaning to me now. Welcome to Casual Core Radio, where we talk about MMOs and where our lore in stuck in their canon…
How would you handle content release cycles – how often and what level of content?
JOE: Monthly mini-updates (adventure-sized instances, not a full dungeon). Quarterly new dungeons. Bi-annual new raids. Foundry.
DREW: Quarterly. Don’t lie to the customer. No one has been able to make monthly updates work. Your customers make most of the content for a PvP game anyway. There will be monthly balancing patches, because you cannot let things get out of hand.
This week we discuss bans for zombie goats, demonic Rowsdowers, how to pronounce “Ziost,” and how Archeage gets even grindier! Welcome to Casual Core Radio, where we talk about MMOs and we’re not trying to double-jump long gaps in MMOs that don’t have double jump, we just like to fall into canyons. A lot.
Joe: F2P with Sub option, purely cosmetic in the cash shop, Boxed copy if it gets big enough that will include 1.25x the value in cash shop currency (retail for $40, get $50 worth of cash shop items).
Drew: Buy-to-play, with optional sub. Cash shop with cosmetic stuff.
Joe’s new build: http://pcpartpicker.com/p/ypvff7 – bear in mind I already had an SSD drive, so the build includes two, while my rig has three, and I was wrong – it’s just a 500w power supply. It only draws 328w, so no biggie. I’m also STILL waiting on shipping of my GTX and second DIMM. Argh.
JOE: No item penalties: Repair costs are a cheap cash sink. Allow for one free rez-in-place, then offer a timer-driven system (with a currency cost to buy-down the timer) or a rez-and-run.
DREW: Full item drop and lootable body. Leave only equipped items. If you find your body before other players, you can pick it back up. Due to limited inventory space, most people won’t be able to take all of your stuff though. Backpack rigged to blow.
This week we are joined by special guest, Carla from Corellian Run Radio, Wildstar Radio, and Old Timers Guild leadership. We talk about Ultima Online memories, Archeage and their problems with dolphins, and more! Welcome to Casual Core Radio, where and we finally got that sparkly mount. (for 25 bucks…)
DREW: Power to power your gadgets (charge abilities, focus items, etc.) – same across the board. DCUO combo of weapons and powers with change-up abilities separate from skills. Passive increase based on progression. Minimal gear differential between gear at max level – better skills cost more power, determined more by level than gear (10-20% at most). “Health” Displayed graphically as an armor image. “Power” as battery. Modding important.
JOE: SWTOR Style customization, Guild Wars 2 style look. One stat for health and power, 20% variance in classes / gear level. Designed for multiple gear sets (burst vs sustained, etc.). Modding important.