This week we discuss Wander’s issues, Guild Wars 2’s issues, World of Warcraft’s issues, and other issues. Issues. That word has lost all meaning to me now. Welcome to Casual Core Radio, where we talk about MMOs and where our lore in stuck in their canon…
How would you handle content release cycles – how often and what level of content?
JOE: Monthly mini-updates (adventure-sized instances, not a full dungeon). Quarterly new dungeons. Bi-annual new raids. Foundry.
DREW: Quarterly. Don’t lie to the customer. No one has been able to make monthly updates work. Your customers make most of the content for a PvP game anyway. There will be monthly balancing patches, because you cannot let things get out of hand.
This week we discuss getting older, public executions, how NCSOFT properties are doing, and yet more conjecture on Wildstar’s subscription-to-f2p transition. Welcome to Casual Core Radio, where we talk about MMOs and we’re not sure how we’ll find time to do more than seven daily zones each week.
For basic experience – Levels with, as we’ve mentioned, have no real cap. Just max-ed skills. Maybe levels that don’t end, maybe no levels listed. A bit TSW-like or WildStar-like. Tough to say. Also, the ability to start a character at above the starting zone area like Age of Camelot and WildStar once you’ve already maxed a character.
Crafting – traditional leveling with recipes and rewards, but with the possibility of gaining crits by using more materials or special materials. End-game crafting gear would be JUST AS GOOD as end-game instance gear, and all gear can be modded by crafters, as we’ve already mentioned..
Factions – a classic reputation system. To make crafting valuable but not cookie-cutter, there would be materials and even recipes gated by both level and reputation.
No levels, just minor quality of gear differences, and slots for skills. Skills unlock through achievements.
Skills from crafting achievements that consume crafting materials
PvP renown, infamy, and honor. Renown is from raid-v-raid kills, Infamy is from piracy and ganking (large power disparities or raid-v-solo), and Honor is from killing high-Infamy players.
Pick a faction and move up in it, doing missions for them (or killing players from enemy factions), seals for your player-run faction that allows the leader of the faction to pick which crafting materials to make the seal, thus draining the economy of too-prevalent crafting material
This week we discuss bans for exploration, Black Desert’s media push, Left Shark, and more! Welcome to Casual Core Radio, where we talk about MMOs and and we don’t click our skills, but only because we keep dragging them off our bars…
Boxes and boxes of mounts and outfits – retail box codes giving mounts and an outfit.
The natural next question? Will a SWGemu agreement be in the works? No. Definitely not. Not their IP, for starters. Lucasarts / Disney own the rights. Only one AAA MMO with the Star Wars IP allowed… that’s why SWG shut down rights as SWTOR launched. Zero overlap.
The meaty meaty center of tonight’s episodes:
SWTOR 3.2 is live. Kind of. http://www.swtor.com/gameupdates/rise-of-the-emperor
Rise of the Emperor Content and the SWTORGATE
BANS!!!!! MOAR BANS!!!! 204 Main hand? You killed a WHAT?