This week we talk about burnout (*GASP*), the holidays (definitely not related), and SWTOR expac goodness. Don’t worry, spoiler free. Welcome to CCR, where we talk about MMOs and we have been frozen in Carbonite for FIVE LONG YEARS. Or weeks. Totally weeks.
This week we talk about burnout (*GASP*), the holidays (definitely not related), and SWTOR expac goodness. Don’t worry, spoiler free. Welcome to CCR, where we talk about MMOs and where we will not kneel before Emperor Valkorian.
Back from a long break (thanks to Drew teaching a summer class), we talk changes and expansions coming to Star Trek Online, World of Warcraft, Archeage, Wildstar, and SWTOR! Welcome to Casual Core Radio, where we always promise to have a new episode, SOON(™), reserved, copyright, service mark.
This week we discuss getting older, public executions, how NCSOFT properties are doing, and yet more conjecture on Wildstar’s subscription-to-f2p transition. Welcome to Casual Core Radio, where we talk about MMOs and we’re not sure how we’ll find time to do more than seven daily zones each week.
For basic experience – Levels with, as we’ve mentioned, have no real cap. Just max-ed skills. Maybe levels that don’t end, maybe no levels listed. A bit TSW-like or WildStar-like. Tough to say. Also, the ability to start a character at above the starting zone area like Age of Camelot and WildStar once you’ve already maxed a character.
Crafting – traditional leveling with recipes and rewards, but with the possibility of gaining crits by using more materials or special materials. End-game crafting gear would be JUST AS GOOD as end-game instance gear, and all gear can be modded by crafters, as we’ve already mentioned..
Factions – a classic reputation system. To make crafting valuable but not cookie-cutter, there would be materials and even recipes gated by both level and reputation.
No levels, just minor quality of gear differences, and slots for skills. Skills unlock through achievements.
Skills from crafting achievements that consume crafting materials
PvP renown, infamy, and honor. Renown is from raid-v-raid kills, Infamy is from piracy and ganking (large power disparities or raid-v-solo), and Honor is from killing high-Infamy players.
Pick a faction and move up in it, doing missions for them (or killing players from enemy factions), seals for your player-run faction that allows the leader of the faction to pick which crafting materials to make the seal, thus draining the economy of too-prevalent crafting material
Joe’s new build: http://pcpartpicker.com/p/ypvff7 – bear in mind I already had an SSD drive, so the build includes two, while my rig has three, and I was wrong – it’s just a 500w power supply. It only draws 328w, so no biggie. I’m also STILL waiting on shipping of my GTX and second DIMM. Argh.
JOE: No item penalties: Repair costs are a cheap cash sink. Allow for one free rez-in-place, then offer a timer-driven system (with a currency cost to buy-down the timer) or a rez-and-run.
DREW: Full item drop and lootable body. Leave only equipped items. If you find your body before other players, you can pick it back up. Due to limited inventory space, most people won’t be able to take all of your stuff though. Backpack rigged to blow.